Reward: 450+ XP750 caps(if Kent survives)Detailed walkthroughAfter listening to near, the quest will be added. From here, go to the and speak to and agree to find the. A check can be passed to get some caps up front.Head to, upon reaching the second floor, a can be found in a display case next to a baseball bat and ball, which can also be given to Kent as well as the on the third floor (next to the producer's terminal.) On the top floor, in the studio behind the backdrop, the can be found. Grab the (which cannot be removed from inventory until the quest has been completed) from the studio and return to Kent, he will give the the agreed reward, plus a little extra for the Silver Shroud memorabilia (up to 320; the cannot be handed over, nor is there a reward for it.) He will then offer the player character the suit, gun and a few stimpaks after a Persuasion check; one can decline the offer, which will leave the quest open with the objective 'talk to Kent.'
Replacer for Silver Shroud Armour - posted in Fallout 4 Mod Requests: Hello Does anyone know of a Silerv shroud armour replacer that looks more like a modern super hero set e.g. Black widow, Wonder women etc. Nov 18, 2015 - The armor itself is obtained as a reward for completing the Silver Shroud sidequest. If you haven't done that, go do it—it's a cool quest and the reward is worth it. You can start the quest by tuning in to Silver Shroud Radio, which you should pick up either in Diamond City or nearby to the east.
Once the offer has been accepted, Kent gives the player character instructions to listen to Silver Shroud Radio station while in Goodneighbor. The Silver Shroud submachine gun is not required for the quest, however, it is necessary to wear the Silver Shroud costume to get 'Speak as the Shroud' response options.While in Goodneighbor, listen to the radio to obtain The first target, behind the, who is accused of murder. Wayne is not immediately hostile and therefore can be spoken to as the Shroud. One will have the option of asking Wayne about the murder, (while speaking as the Shroud,) which Wayne will confess to. The confession can also by by simply threatening him.
Regardless of the approach, Wayne must be killed and a must be left on his corpse.The next target is, near 's place, who is accused of selling to children. AJ has two bodyguards with him, but he and his party are not immediately hostile. AJ gives the option to take a bribe to leave him alone. One can either kill AJ and leave a calling card, or accept the bribe (50, 75, 90 or 200 caps,) depending on the level of Persuasion.Once AJ has been handled, the next target is. To reach her, ask in where she is. He'll ask for money but speaking like the Silver Shroud will convince him to give the info for free, with Charlie advising that she can be found in just south of Goodneighbor. Travel to the apartments and eliminate the inside, while working one's way through the building.
Upon reaching the top of the stairs, there is a hallway that has been laced with mines and a machinegun turret at the far end. Go through the doorway to the right at the end of the hallway and speak to Kendra. Kendra she will tell the Sole Survivor that they are in over their head before attacking. Kendra also has a contract to Kill at the, which if completed, the reward can be collected just outside of Goodneighbor. Leave the calling card on her and head back to Goodneighbor.On returning to Goodneighbor, the radio station will broadcast that wants to meet with the Silver Shroud. Go to the meeting and he will task the Shroud with taking down.
The previous targets were working for them, and they all work for. There are a couple of Persuasion checks that can be passed, but these require breaking character. Doing so has no negative effects however, additional caps (50) are given up front for the job. At Smiling Kate's quest marker she can be overheard plotting with some of Sinjin's men. None of them are immediately hostile, so it is possible to talk with her as the Shroud; her party turn hostile once this dialogue has been completed or the player character assaults them.
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At Northy's quest marker all targets are immediately hostile.Once both parties have been eliminated, leave a calling card on the corpse of either Kate or Northy. On the corpse of whichever of the above two was killed last will be a; listen to it to learn that Sinjin has targeted Kent. Return to the Memory Den in Goodneighbor and speak to Irma will explain that Kent was taken by a group of armed raiders; tune in to Silver Shroud Radio to learn that Sinjin has taken Kent to (If Irma has been killed before reaching this stage in the quest, one will not be able to talk to her in order to continue the quest. However, going to Milton's General Hospital will allow the quest to proceed as normal.) Upon arriving, there may be opposition at the adjacent locations. It is recommended to save right before entering the building and be sure to enter dressed as the Silver Shroud as several have been reported which cause Kent to be killed prematurely.The hospital is littered with raiders and traps as one makes their way down to the basement and follows the winding path.
Take the last elevator to confront Sinjin. From here there's several options:. Stealth - A stealth approach to this encounter is surprisingly dangerous. If Sinjin detects the Sole Survivor at any time, then stealth kicks back in, he will yell 'You're not walking away from this!' , kill Kent, then turn hostile. If Sinjin is killed with a stealth headshot, the unnamed raiders will turn and kill Kent, starting with the one to the left of the elevator.
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Avery is the only person not scripted to kill Kent, but commonly strafes behind him while shooting, inadvertently killing him in the pr.