02.10.2019
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Implying there are bad Protoss units? Anyway, I find Colossi do amazingly well against pretty much any Zerg units outside of airborne ones (which can be taken care of with phoenixes or Stalkers), while Immortals are good against Terrans because their shields help immensely against siege tank fire. Both are from the Robotics Facility. Splash deals damage to all units in a certain radius (1/2 damage to units 1/4 pix away, 1/4 to those 1/2 away). Linear splash means that the attack travels in a line. Protoss HP will be referred to as X/Y. X is their hit points, which do not regenerate, and Y refers to their shields, which do regenerate.

  1. Protoss Air Units
  2. All Protoss Units

Zerg Base – When attacking the Zerg base try to destroy the Hatchery first. This will prevent the enemy from training any reinforcements. It's easiest to attack from the East, as there are no turrets there and only a few units in the base itself.Mission objectives:. Meet up with Fenix in Antioch. Destroy the Zerg base.

Fenix must surviveIn this campaign you will be playing as the Executor, a newly-appointed leader who replaced Tassadar, the previous Protoss Executor. Judicator Aldaris assigns you a new task.

You are to protect the Antioch settlement from a Zerg attack. On site, you will meet up with another warrior, Fenix.Your first task is in part a rushed Protoss tutorial, but this doesn't mean that defeating the Zerg will be a walk in the park. First, you need to know that the game allows you neither to heal your units or machines, nor repair your buildings.

On the other hand, each unit and structure in this faction has a personal shield. The shield regenerates over time and often has its own health bar. Additionally, the units have bigger attack power, but cost more and require more Psi points (unit cap; an equivalent to Supply and Control). You begin in the right lower corner (1). Gather your units and move north. You'll encounter small groups of Zerg on the way. Zealots will attack first, behind them the Dragoons.

If one of your units looses its shield, have them retreat to the second line. This will keep them alive longer. All buildings need to be constructed within the range of Pylons, otherwise they will not work. It would be good to build more than one Pylon near your Photon Cannons. This way you'll avoid the risk of lacking power.

The turrets can attack both ground and air targets and have a detection system.Once you reach the base, Fenix will give you full control over his army (2). Now you can begin expansion and training. As usual, begin with training workers, Probes. The unique trait of the Protoss enables them to summon buildings, instead of building them. Your worker only needs to initiate the process, after which he can be given another task. The whole process will take place without the need to trouble your subordinates, significantly reducing the time you spend on building. You just need to have enough resources, and you can field a large base in an impressively short time.

Additionally, other than your HQ (The Nexus) all buildings must be within range of the Pylons. They are your power plants, doubling as storage space (they provide Psi points that increase your unit cap). You cannot build structures beyond their range, and if a building looses its access to a Pylon, it will stop functioning. You'll have to replace the missing Pylons and buildings. You can add several Photon Cannons near the entrance to your base. They have the advantage of being able to attack both ground and air units. The Zerg base can be attacked from the eastern side.

The enemy defenses there are thin. First, eliminate the enemy workers and take out the Hatchery.Now you can assemble you battle groups. Your first team should consist of Zealots. They have 80 HP, 100 shield points (SP), and significant melee damage. On the flipside, they cost as much as 100 crystals, require 2 population points per unit, and training them requires more time than Marines or Zerglings.

That said, they're able to defeat most basic enemy land units in single combat. You'll be relying on them throughout your entire campaign.

Dragoons are ranged units, and a bit pricier. They take up more space in transport vessels and cannot go through narrow passages. This mission gives you enough time and resources to field a second team of 6-12 Dragoons. The Zerg base is in the left upper corner of the map. Send the Zealots to the front and have Dragoons follow them. Assault the ramp and destroy the turrets outside the enemy base.

Then, head for the center of the Zerg base. Your easiest approach is to go past the first ramp, along the cliff to the second ramp and attack the base from the east, near the gas vent (3). This section of the base has weaker defenses, which enables you to quickly take down the Hatchery (4), depriving the enemy of reinforcements. Once you destroy the buildings inside the base, the mission will be completed.

.March 31, 1998 ( 1998-03-31)August 14, 2017 ( 2017-08-14)StarCraft is a, created by and James Phinney and owned. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile, the ever-evolving, the powerfully enigmatic, and the 'god-like' creator race—in a distant part of the galaxy known as the Koprulu Sector. The series debuted with the in 1998. It has grown to include a number of other games as well as eight, two articles, a, and other licensed merchandise such as collectible statues and toys.Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at 1996, and used a modified. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's expansion pack,; the game's development began shortly after StarCraft was released.

In 2001, began development under. Unlike the previous games in the series, Ghost was to be a. After three years of development, work on the game was postponed in 2004. Development of began in 2003; the game was announced in May 2007 and was released in July 2010. The StarCraft II franchise continued with the expansion, which was released in March 2013. The third StarCraft II installment, released in November 2015.The original game and its expansion have been praised as one of the benchmark real-time strategy games of its time.

The series has gathered a solid following around the world, particularly in, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches. By June 2007, StarCraft and Brood War had sold nearly 10 million copies combined. In addition, the series was awarded a star on the in 2006, and holds four in the of 2008.On March 27, 2017, Blizzard announced, a remastered version of the original StarCraft, with the core updates being up-to-date graphics, and revised dialogue and audio. As of April 19, 2017, StarCraft and its Brood War expansion are free to download and play from Blizzard's website. This article's plot summary may be.

Please by removing unnecessary details and making it more concise. ( February 2019) The story focuses on the activities of the three species in a part of the known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the genetically engineer the and later the in attempts to create pure beings. These experiments backfire and the Xel'Naga are largely destroyed by the Zerg. Centuries before the beginning of StarCraft in 2499, the hardline international government of, the (UED), commissions a colonization program as part of a solution to overpopulation, however the computers automating the colony ships malfunction, propelling the colonists far off course to the edge of Protoss space.

Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. The Zerg, however, target the Terrans for assimilation to harness their potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.StarCraft begins days after the first of these attacks, where the predominant Terran government, the, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by against its rule. The Confederacy eventually succumbs to Mengsk's rebels when they use Confederate technology to lure the Zerg into attacking the Confederate capital, Tarsonis. In the consequent power vacuum, Mengsk crowns himself emperor of a new. During the assault on Tarsonis, Mengsk allows the Zerg to capture and infest his second-in-command,.

This betrayal prompts Mengsk's other commander, to desert him with a small army. Having retreated with Kerrigan to their primary hive clusters, the Zerg are assaulted by Protoss forces commanded by and the.

Through assassinating a Zerg, Zeratul inadvertently allows the to learn the location of the Protoss homeworld, Aiur. The Overmind quickly launches an invasion to assimilate the Protoss and gain genetic perfection. Pursued by his own people as a heretic for siding with the dark templar Zeratul, Tassadar returns to Aiur and with the assistance of Raynor and the templar, Tassadar launches an attack on the Overmind and ultimately sacrifices himself to kill the creature.In Brood War, the Protoss are led by Zeratul. They begin to evacuate the surviving population of Aiur to the dark templar homeworld of Shakuras under a fragile alliance between the two untrusting branches of the Protoss. On Shakuras, they are misled by Kerrigan into attacking the Zerg to advance Kerrigan's quest to securing power over the Zerg.

This deception comes after she reveals that a new Overmind has entered incubation. Meanwhile, Earth decides to take action in the sector, sending a fleet to conquer the Terran Dominion and capture the new Overmind.

Although successfully taking the Dominion capital Korhal and enslaving the Overmind, the UED's efforts to capture Mengsk are thwarted by a double agent working for Kerrigan,. Kerrigan, allying with Mengsk, Fenix and Raynor, launches a campaign against the UED, recapturing Korhal. She turns against her allies, however; Fenix and Duke both perish in the ensuing attacks. Kerrigan later blackmails Zeratul into killing the new Overmind, giving her full control over the entire Zerg Swarm.

After defeating a retaliatory attack by the Protoss, Dominion, and the UED (consequently destroying the last of the UED fleet), Kerrigan and her Zerg broods become the dominant power in the sector.Four years later, in Wings of Liberty, Kerrigan and the Zerg vanish from the Koprulu Sector, allowing the Protoss to once again take on a passive role in the galaxy. Meanwhile, Raynor forms a revolutionary group named Raynor's Raiders in order to overthrow Mengsk. On Mar Sara, Raynor liberates the local population from Dominion control and also discovers a component of a mysterious Xel'Naga artifact. The Zerg reappear and overrun Mar Sara, forcing Raynor to arrange an evacuation to his battlecruiser, the Hyperion. The Raiders embark on a series of missions to undermine Mengsk, stop frequent Zerg infestations on Terran worlds, gather psychic individuals for military assets, and find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Soon after, Zeratul delivers a psychic crystal that allows Raynor to share visions involving an ominous prophecy where Zerg-Protoss hybrids and an enslaved Zerg swarm wipe out the Terrans and the Protoss.

The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond. After collecting more artifact pieces, the Raiders forge an alliance with Valerian Mengsk, Arcturus' son, who is their secret benefactor from Moebius Foundation. After recovering the final artifact piece, Valerian and Raynor work together to invade the Zerg world of Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg at the cost of much of the Dominion fleet. An agent of Arcturus makes an attempt on Kerrigan's life, and Raynor defends her and takes her in for medical examination.In Heart of the Swarm, the Dominion discovers where Raynor and Kerrigan are hiding and launch an attack on them. Kerrigan manages to escape, but is cut off from Raynor and upon hearing news that he was captured and executed, she returns to Zerg territory to retake control of the swarm and exact revenge on Mengsk. During her quest, she has an encounter with Zeratul, who advises her to travel to Zerus, the original homeworld of the Zerg, where she regains her powers as the Queen of Blades, returning stronger than ever, and learns that a fallen Xel'Naga named was responsible for making the Zerg what they are: a warring swarm, bound to a single overriding will. After confronting a legion of servants of Amon, including a breed of Protoss-Zerg hybrids, Mengsk informs Kerrigan that Raynor is still alive and uses him as a leverage against her, keeping the location where he is imprisoned a secret, until she joins forces with the Hyperion to locate and rescue him.

However, seeing that she discarded her humanity after all the effort he took to restore it, Raynor rejects her, despite her confession that she loves him, and parts ways with her. Kerrigan turns her attention to Korhal and sends her forces to bring down Mengsk once and for all. However, during their showdown, Mengsk uses the artifact to immobilize her, but Raynor appears to protect her, and Mengsk is ultimately killed by Kerrigan.

With the Dominion under control of Mengsk's son Valerian, Kerrigan bids farewell to Raynor and departs with the Zerg Swarm to confront Amon and his forces.In Legacy of the Void, Zeratul invades a Terran installation under control of Amon in order to pinpoint the exact location of his resurrection, taking advantage of a sudden attack by Kerrigan and the Zerg swarm. After obtaining the exact location, he departs to an ancient Xel'Naga temple where he has a vision of Tassadar, who prompts him to claim the artifact in possession of the Terrans. Zeratul returns to warn Artanis of Amon's return, but he decides to proceed with his plans of leading his army to reclaim Aiur. However, Amon awakens on Aiur and takes control of the majority of the Protoss race through the Khala, the telepathic bond that unites all emotions for the Khalai faction of the Protoss. Only Zeratul and the Nerazim, the Dark Templar, are immune due to their lack of connection to the Khala, and the Nerazim proceed to save as many Khalai as they can by severing their nerve chords, which connect them to the Khala, with Zeratul sacrificing himself to save Artanis in the occasion.

After escaping the planet with an ancient vessel, the Spear of Adun, Artanis reclaims the artifact as Zeratul suggested and gathers allies among the many Protoss tribes scattered across the galaxy in order to remake his army and launch another assault on Aiur. Using the artifact, Artanis' forces restrain Amon's essence, time enough for the other Khalai Protoss who were still under his control to sever their nerve chords and banish Amon to the Void.In a short epilogue after the end of Legacy of the Void, Kerrigan calls for Artanis and Raynor's help to confront Amon inside the Void to defeat him once and for all. In the occasion, they meet Ouros, the last of the Xel'Naga who reveals that to confront Amon on equal terms, Kerrigan must inherit Ouros' essence and become a Xel'Naga herself, as Ouros himself is at the last of his strength. Assisted by the Zerg, Terran and Protoss forces, the empowered Kerrigan vanquishes Amon, before disappearing without a trace.

Two years later, Kerrigan appears before Raynor in human form and he departs with her to never be heard from again, while the Zerg, the Terran and the Protoss civilizations begin to rebuild in an age of peace and prosperity.Games Timeline of release years The StarCraft series includes a core set of titles which carry the main storyline. These games were released in chronological order, with each new title following on from the events that are depicted in the previous title. A full second game, was released in 2010, taking place four years after the end of Brood War. Two expansions, and (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.All the games in the main series are, where the player views the events as a military commander for each of the three species.

In addition, two spin-off titles have been released; these are authorized expansion packs to the original which focus on other characters and settings based at the same time as the main storyline. Like the main series, these two titles are also real-time strategy games. A spin-off, which was to be a third person - was in development, but has been placed on. StarCraft. Main article:, released for on March 31, 1998, is the first video game in the StarCraft series. A real-time strategy game, StarCraft is set in a distant sector of the Milky Way galaxy.

Protoss Air Units

A version of the game was released by in March 1999. A port including StarCraft, Brood War and a new secret mission 'Resurrection IV' was released in the United States on June 13, 2000. The game's story revolves around the appearance of two alien races in Terran space, and each race's attempts to survive and adapt over the others. The player assumes three roles through the course of the three campaigns: a colonial governor who becomes a revolutionary commander, a Zerg pushing forward the species' doctrine of assimilation, and a Protoss fleet executor tasked with defending the Protoss from the Zerg.

StarCraft soon gained critical acclaim, winning numerous awards, including being labelled 'the best real-time strategy game ever made' and being ranked the seventh best game of all time by in both 2003 and 2005, and the eleventh best game in 2007.is the official expansion pack for StarCraft, developed by Blizzard Entertainment. Released for Windows and Mac OS in the United States on November 30, 1998, the expansion directly continues the events of StarCraft.

The expansion's story continues only days after the conclusion of the original game. It starts with the Protoss' struggle to ensure the survival of their species and continues with the intervention of the United Earth Directorate into local Terran affairs. The livelihood of both the Protoss and the previously silent Earth government is then threatened by the ever-increasing power of Sarah Kerrigan and her Zerg broods. In addition, the expansion introduces new features and improvements. A total of seven new units with different functions and abilities are included, the artificial intelligence behavior was modified, new graphical tilesets for terrain were added and the game's received improved scripting tools to facilitate cut scenes with the in. The expansion received critical praise for fixing various balance issues with the original game, development attention on par with that of a full game and for continuing with single player campaigns that were heavily story-driven.

In April 2017, Starcraft received its first update in over 8 years and Brood War was released for free to both PC and MAC. StarCraft II is the official sequel to StarCraft released for Windows and by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide Invitational in South Korea on May 19, 2007 with a pre-rendered cinematic cut scene trailer and a gameplay demonstration of the Protoss. Further demonstrations regarding the game's new features have been showcased at subsequent and other games conventions. The game incorporates a new 3D graphics engine and adds new features such as the. StarCraft II also incorporates level effects in Windows. Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race.

The base game, Wings of Liberty, follows the Terrans, while two expansion packs, Heart of the Swarm and Legacy of the Void have been released to complement Wings of Liberty and further the story from the views of the Zerg and Protoss, respectively. The story of Wings of Liberty continues from four years after the conclusion of Brood War, and revolves around Jim Raynor's struggles against the Terran Dominion.is an expansion pack to and was released on March 12, 2013. It is part two of the StarCraft II trilogy. The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on Kerrigan and the Zerg race. It spans 27 missions (20 main missions and 7 side missions).The saga of StarCraft is ultimately completed with, which was released on November 10, 2015.

StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and also makes groundbreaking changes to the economy-aspect of the game. The story of Starcraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe. The game is divided into a 3-mission prologue, a 19-mission main story campaign, and a 3-mission epilogue which wraps everything up.At during the 'Future of Starcraft II' presentation it was revealed that Blizzard will release additional mission packs to keep players engaged with Starcraft II. The first pack is called, and will center around the character. The mission pack consist of three episodes, with a total of nine new missions. It did not require the purchase of StarCraft II, and could be played with the Starter Edition.

The release date for the first episode is 29 March 2016.At the same time Blizzard has announced that new commanders are planned to be added to the Co-Op mode in Legacy of the Void as a DLC, with Karax to be the first addition given for free.Spin-off titles The success of StarCraft has spurred the creation of two authorized add-on titles to StarCraft, as well as a deviation into other than real-time strategy. Was the first add-on pack released for StarCraft.

Although developed and published by Aztech New Media, it is authorized by Blizzard Entertainment. It was released for the PC on July 31, 1998. The expansion's story focuses on a colony during the course of the first campaign of StarCraft. As in StarCraft, the player takes control of each race in three separate campaigns. In the first campaign, Terran colonists attempt to defend themselves from the Zerg invasion of the sector as well as from a rising.

The second campaign has the player directing a Protoss task force sent to clear the Zerg infestation of the colony by any means necessary. In the final campaign the player assumes the role of a Zerg cerebrate, whose goal is to crush all opposition on the surface. The expansion contains 30 new campaign missions and over 100 new multiplayer maps, although it does not include new content such as units and graphical terrain tilesets. Insurrection was criticized by reviewers for lacking the quality of the original game and is not widely available. Although the add-on is authorized by Blizzard Entertainment, they offer no comment on support or availability of the game.Retribution is the second of the two authorized add-on packs released for StarCraft. The add-on was developed by and published. It was released for the PC in late 1998.

The game is set during the second campaign in StarCraft, revolving around the acquisition of a crystal of immense power connected to the. Divided into three campaigns, the player assumes the roles of a Protoss fleet executor, the commander of a task force and a Zerg cerebrate, all tasked with retrieving the crystal from a Dominion colony and getting it off the planet as quickly as possible. As with its predecessor, Retribution does not include any new gameplay features beyond its single player campaigns and an abundance of multiplayer levels.

The add-on was not well received by reviewers, and instead was regarded as average but at least challenging. Retribution is not widely available, and Blizzard Entertainment offers no comment regarding support or the availability of Retribution despite authorizing the add-on.is a tactical for developed under supervision of Blizzard Entertainment. Announced in 2002, the game was constantly delayed due to various issues, including a change of development team from to in July 2004. As updates for the game became less frequent and the graphics and game mechanics more outdated, suspicion began to grow that Blizzard would cancel the game. On March 24, 2006, Blizzard indefinitely postponed the game's development. The story of the game is about, a of the.

Frequently used as an example of, in 2008, Blizzard Entertainment refused to list the game as canceled. It was not until August 23, 2014, in an interview with Polygon, that Chris Metzen confirmed that StarCraft: Ghost was cancelled. Development. Along with James Phinney, led the design of StarCraft and created the series' fictional universe.began planning development on in 1995, shortly after the beginning of development for.

The development was led by and James Phinney, who also created the game's. Using the game engine as a base, StarCraft made its debut at. The game's success led to the development of two authorized add-ons, which were both released in 1998.

However, neither of the two add-ons were particularly well received by critics. StarCraft also marked the debut of Blizzard Entertainment's film department. Previously, cinematic cut scenes were seen as simply gap fillers that often deviated from the game, but with and later introducing high quality cinematics integral to the storyline of the series, Blizzard Entertainment is cited as having changed this perception and became one of the first game companies to raise the standard regarding such cut scenes.StarCraft 's success also inspired third-party developer Microstar Software to release an unauthorized add-on, entitled Stellar Forces, in May 1998. Blizzard Entertainment consequently filed a lawsuit against Microstar for selling the add-on, arguing that as the product was unauthorized and created using StarCraft 's, it was a breach of the. “We believe that we must aggressively combat the sale and distribution of unauthorized add-ons associated with our properties.

Starcraft 1 Protoss Units

In our opinion, Stellar Forces meets neither Blizzard's standards nor our customers' expectations. As gamers ourselves, we feel obligated to prevent the sale of unauthorized add-on products that do not add value to the StarCraft experience.”— Blizzard EntertainmentIn November 1998, Blizzard Entertainment won the court case against Microstar Software. In the settlement, Microstar agreed to pay an undisclosed amount in punitive damages and to destroy all remaining copies of Stellar Forces in its possession, as well as to formally apologize to Blizzard Entertainment.After the release of the first two add-on packs, Blizzard Entertainment announced the official expansion pack to StarCraft, entitled Brood War. Most of the team at Blizzard Entertainment responsible for StarCraft returned to work on Brood War. Development on Brood War began shortly after StarCraft 's release, and Blizzard Entertainment were assisted by members of, who were contracted for a variety of tasks consisting of programming and design for levels, visuals and audio effects.In 2001, began development under, with the aim of releasing the game for the, and during late 2003.

Unlike previous real-time strategy StarCraft titles, Ghost was to be a tactical third-person action game. Although the press was positive about the video game console direction taken by Ghost, the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project. Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time. The game was never released.StarCraft II was announced on May 19, 2007, nearly a decade after the original, at the Blizzard Worldwide Invitational in, South Korea. StarCraft II was being developed, under the codename Medusa, for concurrent release on,. Blizzard announced a release date for July 27, 2010. Development on the game began in 2003, shortly after was released.

Music The soundtrack for the original StarCraft was provided by Glenn Stafford, Jason Hayes and Tracey W. The soundtrack for StarCraft II was provided by Derek Duke, Glenn Stafford, Neal Acree. Brower, Blizzard's Director of Audio, has suggested that the music of StarCraft serves two functions: the music heard during gameplay is designed to be unobtrusive in order to allow the player to focus, with only the music which attaches to the cinematic interludes permitted to become more distinctive. Brower has also pointed out that certain musical themes in StarCraft II become associated with certain characters, a borrowed from composers such as and.StarCraft Brower has said that most of the music for the original StarCraft series was produced on keyboards.

StarCraft II The original material for the Wings of Liberty soundtrack spans approximately four hours. Brower has said in interview that his team were consciously seeking a film-score feel for StarCraft II. In a short commentary provided for Blizzard, he recounted that the orchestral music for StarCraft II: Wings of Liberty was performed by 78 members of the San Francisco Symphony and Opera and recorded at the Skywalker stage at the Lucasfilm Ranch in Marin County, California, under the name 'Skywalker Symphony Orchestra', conducted.

Brower also recalled the use of a 32-voice choir in Seattle, Washington. Both these recording sessions were mixed by John Kurlander, who had previously worked on Peter Jackson's and The Beatles'. The Terran country and blues pieces were recorded at Dreamland studio in, and performed by members of band, including bassist and drummer. Remaining pieces were recorded at the Blizzard studios, performed by musicians such as (formerly of ). The soundtrack also contains and hymn (1860).The orchestral music for Heart of the Swarm was likewise recorded in Marin County, again with the services of Kurlander and Noone, with 80 performers from the Skywalker Symphony Orchestra.Brower stated in an interview in 2013 that he intended to continue the process of in Legacy of the Void.

Adaptations. The StarCraft Archive coverThe StarCraft series is supported by at least 12 and an anthology, all published by, two short stories, and two graphic novels. At 2007, stated that he hoped to novelize the entirety of StarCraft and Brood War into a definitive text-based story. The first novel, StarCraft: Uprising, was written by Micky Neilson, a employee, and originally released only as an in December 2000. The novel follows the origins of the character. The second novel, entitled StarCraft: Liberty's Crusade, serves as an adaptation of the first campaign of StarCraft, following on a journalist following a number of the key Terran characters in the series.

Written by and published in March 2001, it was the first StarCraft novel to be released in. StarCraft: Shadow of the Xel'Naga, published in July 2001 is the third novel, written by under the pseudonym. It serves as a link between StarCraft and Brood War.

The fantasy author was brought in to write the fourth novel, StarCraft: Speed of Darkness, which was published in June 2002. Speed of Darkness is written from the viewpoint of a during the early stages of StarCraft. The first four novels, including the e-book Uprising, were later re-released as a single anthology entitled The StarCraft Archive in November 2007.A fifth novel entitled StarCraft: Queen of Blades was published in June 2006.

Written by, it is a novelization of the second campaign in StarCraft from the perspective of. This was followed in November 2006 by StarCraft Ghost: Nova, a book focusing on the early origins of the character of from the postponed game. Written by, the novel was meant to accompany the release of StarCraft: Ghost, but was continued despite the postponement of the game. In 2007, an author whose previous work included novels in Blizzard's, was brought in to write a trilogy entitled the StarCraft: The Dark Templar Saga.

The trilogy acts as a link between StarCraft and its sequel. The first installment, Firstborn being published in May 2007 and Shadow Hunters, the second novel, being published in November 2007. The final part of the trilogy, Twilight was released in June 2009. I, Mengsk was publish in 2009, a novel that was written by which focuses on the origins of the characters in the Mengsk family. Last January 2010 and authored the StarCraft: Ghost Academy to elaborate the training of as an and in September 2011, published the StarCraft Ghost: Spectres as a sequel to the novel StarCraft Ghost: Nova. Released Starcraft: Evolution in 2016.In addition to these, Blizzard Entertainment authorized two short stories in magazine, entitled StarCraft: Revelations and StarCraft: Hybrid. Revelations was authored by series creator and Sam Moore, a Blizzard employee, and was featured on the cover of the 1999 spring edition with art by Blizzard's art director.

Hybrid was written by Micky Neilson and again was accompanied by artwork by Didier; the short story was published in the spring edition of 2000. At New York Comic-Con in 2008, announced that they would be producing a number of StarCraft. Two series were announced: StarCraft: Frontline, which is a series of short story anthologies that spanned four volumes, and StarCraft: Ghost Academy, which was written by Keith R.A. DeCandido and follows several characters, such as Nova, during their training as the psychic assassins called 'ghosts'. There was a Starcraft graphic novel released in 2010, produced by and, which features outlaws working on a last job, the assassination of Jim Raynor.

Merchandise A number of action figures and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom. A number of model kits, made by, were also produced, displaying 1/30 scale versions of the and the hydralisk. In addition, Blizzard Entertainment teamed up with to create a based in the StarCraft universe. Blizzard Entertainment also licensed to produce an based game entitled. Other media Heroes of the Storm.

A StarCraft match in South Korea, televised byThe StarCraft series has been a commercial success. After its release, StarCraft became the for that year, selling over 1.5 million copies worldwide. In the next decade, StarCraft sold over 9.5 million copies across the globe, with 4.5 million of these being sold in.

Since the initial release of StarCraft, reported that its online multiplayer service grew by 800 percent. StarCraft remains one of the most popular online games in the world. After its release, StarCraft rapidly grew in popularity in South Korea, establishing a successful. Pro-gamers in South Korea are niche media celebrities and StarCraft games broadcast over three television channels dedicated to gaming. StarCraft has won numerous awards, is often described as one of the best real-time strategy games made, and is widely credited with popularizing the use of distinct and unique sides—as opposed to sides of equal ability and strength—in real-time strategy games.Although Insurrection and Retribution were not particularly well received, StarCraft: Brood War generally received very positive reviews, with an aggregate score of 95.00%. The magazine gave Brood War a short but flattering review, describing it as having 'definitely been worth the wait' and also drew note to the cinematic cut scenes, stating that they 'actually feel like part of the story rather than an afterthought.' Stated that Brood War 's enhancements were 'enough to enrich the core gameplay without losing the flavor' while noted that the expansion was developed with the same level of care as the full game.The release of performed very well commercially and critically, selling 1.8 million copies within the first forty eight hours of release, which breaks the record of best selling strategy game in the history of the gaming industry.

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