If you've been looking for a reason to revisit 2011's SIns of a Solar Empire: Rebellion, might I tempt you with a fresh injection of Star Trek? Galaxy-class Federation starships? Klingon Vor'cha? Whatever it is Romulans drive? The completely transforms Sins into Trek, with custom models, animations, effects, and technology.The Armada 3 mod has been under space-construction for a couple of years, and recently went into beta. While there's still some tweaking and balancing happening behind the scenes, and plans for expansions in the future, version 1.0 already feels impressively polished. It can actually be a little hard to play sometimes because it's so much fun to just zoom in on ships and structures and admire the detail.
Sins of a Galactic Empire a mod for Sins of a Solar Empire: Rebellion created by SW Rebellion. It’s a Star Wars Total Conversion, which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
When you do start to play, it actually feels less like a mod and more like a real Star Trek game.The mod lets you play as one of four races. There's the Federation, the Klingons, the Romulans, and the Borg Collective. Not only does each side have its own UI theme (a nice touch) but they have their own strengths and weaknesses.
The Federation can dominate the markets with their economic know-how, but their construction times (presumably due to Federation red-tape) can leave you short a few ships when the space-poop hits the fan. Klingons, meanwhile, have incredibly powerful weapons, but lag a bit behind in infrastructure and economy. The Borg, obviously, are efficient and powerful, but their weakness is. Well, they don't actually have one.
Watch out for those Borg. They're bad news. Well, they probably have some attributes, too!You can also summon some of the heroes from the Star Trek universe. Sisko, Picard, and Janeway can pilot your federation ships in a pinch, if you've unlocked the ability to call on them through your research tree.
Klingon heroes include Kurn, whose brother was Worf, and Chancellor Gowron, who was killed by Worf. Is Star Trek implying that all Klingons know each other, or am I imagining things? I didn't play as the Borg, so I'm not sure who their heroes are, but they're probably some terrifying robot monsters.
And, as is probably clear by now, I don't give a single hot toot about the Romulans.Being able to call in actual Star Trek characters is cool, but it's even cooler to hear their actual voices in the game, provided by sound snippets from the TV shows. I know it sounds cheesy, but it fits in amazingly well. Speaking of sound, the mod has a great soundtrack consisting of remastered tracks from Armada 1 and 2, as well as from Starfleet Command 3.
And, the ships, the weapons, and the rest of the game's sound effects go a long way to transforming Sins into an authentic-feeling Trek universe.The small touches are nice, too. Resources consist of credits, dilithium, and tritanium, which, as Wikipedia tells me, are things you would like to have a lot of in the Star Trek universe. The menus, the UI, even the tiniest of icons and emblems look great. As I said above, it doesn't feel like a mod as much as an actual Star Trek game. Even random pirate ships are modeled after space vessels from the show.
It's pretty clear the team behind the mod are fans who really want to get the details right.I played a few rounds as the Federation, and a couple as the Klingons. In terms of balance, I'll just say that I lost no matter which side I was playing, so at least it's fair (I am pretty terrible at strategy). I definitely recommend it if you have Sins: Rebellion, and if you don't, it's only $40 on Steam. Well, wishlist it, then, and snap it up in a sale. If you're a strategy fan and Trekkie, this mod is your jam.Installation: Grab. It's self-installing. When it's done, just boot the game up and you'll be ready to make it so.
Discovery Episodes:Date#EpisodePreLivePost1/171Brother1/242New Eden1/313Point of Light2/74An Obol for Charon2/145Saints of Imperfection2/216The Sounds of Thunder2/287Light and Shadows3/78If Memory Serves3/149Project Daedalus3/2110The Red Angel3/2811Perpetual Infinity4/412Through the Valley of Shadows4/1113Such Sweet Sorrow, Part I4/1814Such Sweet Sorrow, Part IISubreddit Rules & Guidelines:Discussion reposts are OK. As our community grows people join who might have missed out the first time around.Encourage discussion! Don't downvote just because you disagree on best captain/episode/phaser type!Don't be dismissive. Comments like 'it's just a show' or 'Q did it' stifle discussion.No spamming/karmawhoring Direct image links and other kinds of posts will be removed automatically.Respect the newbies aren't enforced (except for DSC), but they are encouraged.Remember: Before posting, ask yourself 'What would Picard do?' And we don't mean 'Shut up, Wesley!' Subreddits for the discerning Trekkie:.
Sins Of A Solar Empire Rebellion Star Trek Mod Crash
Depending on how long ago you tried Stellaris, you might be pleasantly surprised if you were to try again. The 2.0 update brought some fundamental changes to the game, in particular making the early game stages more leisurely and introducing the micro-management aspects a bit more slowly.The most recent update (2.2) is thought to be the last big 'game-changing' (in particular changing the approach to planets entirely, doing away with tiles and micromanagement of pops), so now might be a great time to try again.However, the Trek mod, New Horizons, hasn't yet been updated to parity with the latest game version. That being said, up until recently I'd say about 95% of my game time has been spent in the NH mod.Depending on the kind of games you're into, though, you might prefer the Sins mod, Armada III. Despite both games falling under the 'strategy' umbrella, Sins and Stellaris are fundamentally different. If slow strategy with emphasis on society over military action is your jam, then Stellaris would probably be a better time for you than Sins.Stellaris plays out over at least 300 years and you don't directly control battles like in Sins; once your fleet encounters another, the engagement is out of your hands, bar the decision to retreat. It's also common (along with other Paradox games) to play Stellaris in an almost turn-based way: making decisions when paused and then running at max (or near-max, depending on hardware and the stage the game is at) speed until more decisions need to be made, then pausing and repeating this cycle.However, the time necessary to complete a game is also a factor.
It's been a while since I played Sins but games typically lasted, at most, about 12 hours, while in Stellaris you could easily spend 3-4 times that depending on the game settings.